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veinCur.cpp
120
veinCur.cpp
@ -3,6 +3,7 @@
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#include <vector>
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#include <vector>
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#include <thread>
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#include <thread>
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#include <mutex>
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#include <mutex>
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#include <queue>
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using namespace Gdiplus;
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using namespace Gdiplus;
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using namespace std;
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using namespace std;
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#pragma comment (lib,"Gdiplus.lib")
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#pragma comment (lib,"Gdiplus.lib")
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@ -17,10 +18,18 @@ mutex mtx;
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LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
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LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
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void CreateFullScreenTransparentWindow(const wchar_t* window_name, const wchar_t* class_name);
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void CreateFullScreenTransparentWindow(const wchar_t* window_name, const wchar_t* class_name);
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int g_hotkeyId = 1;
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int g_hotkeyId = 1;
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typedef struct {
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int x1, y1, x2, y2;
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int width;
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int time;
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}Vein;
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queue<Vein> veins;
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DWORD WINAPI eraser(LPVOID lpParam);
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void vine2(int x1, int y1, float anchor, float turn, int speed, int cost, Color color, int count, int clone);
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int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nCmdShow)
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int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nCmdShow)
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{
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{
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HANDLE hMutex = CreateMutex(NULL, FALSE, L"cursorAnim");
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HANDLE hMutex = CreateMutex(NULL, FALSE, L"cursorAnim");
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if (hMutex == NULL) {
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if (hMutex == NULL) {
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return 1;
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return 1;
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@ -35,14 +44,33 @@ int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszA
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HHOOK hook = SetWindowsHookEx(WH_MOUSE_LL, MouseProc, NULL, 0);
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HHOOK hook = SetWindowsHookEx(WH_MOUSE_LL, MouseProc, NULL, 0);
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// 创建线程
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HANDLE hThread = CreateThread(NULL, 0, eraser, NULL, 0, NULL);
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if (hThread == NULL) {
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MessageBox(nullptr, L"eraser线程启动失败", L"错误", MB_OK);
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CloseHandle(hMutex);
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return 1;
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}
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// 设置线程优先级为低
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SetThreadPriority(hThread, THREAD_PRIORITY_LOWEST);
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MSG msg;
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MSG msg;
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while (GetMessage(&msg, nullptr, 0, 0))
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while (GetMessage(&msg, nullptr, 0, 0))
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{
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{
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TranslateMessage(&msg);
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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DispatchMessage(&msg);
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Sleep(1);
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Sleep(3);
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}
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}
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CloseHandle(hMutex);
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CloseHandle(hMutex);
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// 等待线程结束
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WaitForSingleObject(hThread, INFINITE);
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// 关闭线程句柄
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CloseHandle(hThread);
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return 0;
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return 0;
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}
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}
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@ -61,7 +89,7 @@ void CreateFullScreenTransparentWindow(const wchar_t* window_name, const wchar_t
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}
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}
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hwnd = CreateWindowExW(WS_EX_TRANSPARENT | WS_EX_LAYERED | WS_EX_TOPMOST | WS_EX_TOOLWINDOW, class_name, window_name, WS_POPUP,
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hwnd = CreateWindowExW(WS_EX_TRANSPARENT | WS_EX_LAYERED | WS_EX_TOPMOST | WS_EX_TOOLWINDOW, class_name, window_name, WS_POPUP,
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0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
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0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)-40,
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nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
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nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
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if (hwnd == nullptr)
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if (hwnd == nullptr)
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{
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{
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@ -103,6 +131,71 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
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return 0;
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return 0;
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}
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}
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void vine2(int x1, int y1, float anchor, float turn, int speed, int cost, Color color, int count, int clone)
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{
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if (speed <= 0)
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{
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Sleep(300);
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return;
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}
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count++;
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int x2 = x1 + (speed)*cos(anchor);
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int y2 = y1 + (speed)*sin(anchor);
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Pen penline(color, speed);
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penline.SetEndCap(LineCapRound);
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penline.SetStartCap(LineCapRound);
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mtx.lock();
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graphics->DrawLine(&penline, x1, y1, x2, y2);
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veins.push(Vein{x1,y1,x2,y2,speed,50});
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mtx.unlock();
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Sleep(1);
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if (clone > 0 && rand() % 10 == 0)
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{
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int x_copy = x1;
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int y_copy = y1;
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float anchor_copy = anchor + rand() % 10 / 26.0;
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float turn_copy = turn * (-1 + rand() % 2 * 2);
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int speed_copy = speed + rand() % 3;
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int cost_copy = cost + rand() % 3;
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thread t(vine2, x_copy, y_copy, anchor_copy, turn_copy, speed_copy, cost_copy, Color(rand() % 50, 100 + rand() % 100, 20 + rand() % 50), 0, --clone);
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t.detach();
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}
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if (count % 10 == 0)
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speed -= cost;
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anchor += turn;
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if (count % 3 == 0)
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turn += turn / 2;
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if (turn > 0.6)
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speed = 0;
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vine2(x2, y2, anchor, turn, speed, cost, color, count, clone);
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}
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DWORD WINAPI eraser(LPVOID lpParam)
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{
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Pen erase(Color(255, 0, 0));
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erase.SetEndCap(LineCapRound);
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erase.SetStartCap(LineCapRound);
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while(true)
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{
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if (!veins.empty())
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{
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veins.front().time--;
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if (veins.front().time <= 0)
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{
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erase.SetWidth(veins.front().width * 2 + 2);
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mtx.lock();
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graphics->DrawLine(&erase, veins.front().x1, veins.front().y1, veins.front().x2, veins.front().y2);
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veins.pop();
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mtx.unlock();
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}
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}
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else
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{
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Sleep(50);
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}
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}
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}
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void vine(int x1, int y1, float anchor, float turn, int speed, int cost, Color color, int count, int clone)
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void vine(int x1, int y1, float anchor, float turn, int speed, int cost, Color color, int count, int clone)
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{
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{
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if (speed <= 0)
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if (speed <= 0)
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@ -155,12 +248,23 @@ LRESULT CALLBACK MouseProc(int nCode, WPARAM wParam, LPARAM lParam) {
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POINT p;
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POINT p;
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GetCursorPos(&p);
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GetCursorPos(&p);
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float base = rand() % 10 / 3;
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float base = rand() % 10 / 3;
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thread t0(vine, p.x, p.y, 0 + base, 0.02, 5, 2, Color(0, 255, 0), 0, 3);
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thread t0(vine2, p.x, p.y, 0 + base, 0.02, 5, 2, Color(0, 255, 0), 0, 3);
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t0.detach();
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t0.detach();
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thread t1(vine, p.x, p.y, 2 + base, 0.010, 5, 2, Color(0, 255, 0), 0, 3);
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if (rand() % 3 != 0)
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t1.detach();
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{
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thread t2(vine, p.x, p.y, -2 + base, 0.025, 5, 2, Color(0, 255, 0), 0, 3);
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thread t1(vine2, p.x, p.y, 2 + base, 0.010, 5, 2, Color(0, 255, 0), 0, 3);
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t2.detach();
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t1.detach();
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}
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if (rand() % 2 == 0) {
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thread t2(vine2, p.x, p.y, -2 + base, 0.025, 5, 2, Color(0, 255, 0), 0, 3);
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t2.detach();
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}
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else {
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thread t3(vine2, p.x, p.y, -0.5 + base, 0.025, 5, 2, Color(0, 255, 0), 0, 3);
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t3.detach();
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thread t4(vine2, p.x, p.y, -3 + base, 0.025, 5, 2, Color(0, 255, 0), 0, 3);
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t4.detach();
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}
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}
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}
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}
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}
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return CallNextHookEx(NULL, nCode, wParam, lParam);
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return CallNextHookEx(NULL, nCode, wParam, lParam);
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