AwinSimpleP2P/connector1.py
2025-05-30 20:38:15 +08:00

214 lines
7.5 KiB
Python

import socket
import json
import threading
import time
import uuid
class ServiceConnector:
def __init__(self, coordinator_addr, service_name, local_port):
self.target_id = None
self.coordinator_addr = coordinator_addr
self.service_name = service_name
self.local_port = local_port
self.client_id = f"connector-{uuid.uuid4().hex[:8]}"
# 创建UDP套接字用于协调通信
self.udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.udp_sock.bind(('0.0.0.0', 0))
self.udp_sock.setsockopt(socket.SOL_SOCKET, socket.SO_RCVBUF, 65536)
# 创建TCP套接字用于本地监听
self.tcp_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.tcp_sock.bind(('127.0.0.1', local_port))
self.tcp_sock.listen(5)
print(f"本地端口映射: 127.0.0.1:{local_port} -> 远程服务 '{service_name}'")
# 存储活动连接
self.active_connections = {}
self.provider_addr = None
self.internal_port = None
self.running = True
def request_service(self):
"""向协调服务器请求服务"""
message = {
'action': 'request',
'service_name': self.service_name,
'client_id': self.client_id
}
self.udp_sock.sendto(json.dumps(message).encode(), self.coordinator_addr)
# 等待响应
data, _ = self.udp_sock.recvfrom(4096)
response = json.loads(data.decode())
if response['status'] == 'success':
self.provider_addr = tuple(response['provider_addr'])
self.internal_port = response['internal_port']
self.target_id = response['target_id']
print(f"找到服务提供者: {self.provider_addr}, 端口: {self.internal_port}")
return True
else:
print(f"服务请求失败: {response['message']}")
return False
def punch_hole(self):
"""执行UDP打洞"""
if not self.provider_addr:
return False
# 请求打洞
message = {
'action': 'punch_request',
'client_id': self.client_id,
'target_id': self.target_id
}
self.udp_sock.sendto(json.dumps(message).encode(), self.coordinator_addr)
# 等待协调服务器响应
data, _ = self.udp_sock.recvfrom(4096)
response = json.loads(data.decode())
if response['status'] != 'success':
print(f"打洞请求失败: {response['message']}")
return False
# 向服务提供者发送打洞包
print(f"尝试打洞到 {self.provider_addr}...")
for _ in range(5):
self.udp_sock.sendto(json.dumps({'action': 'punch', 'client_id': self.client_id}).encode(), self.provider_addr)
time.sleep(0.5)
# 检查连通性
self.udp_sock.settimeout(2.0)
try:
self.udp_sock.sendto(json.dumps({'action': 'punch_check'}).encode(), self.provider_addr)
data, addr = self.udp_sock.recvfrom(1024)
if json.loads(data.decode())['client_id'] == self.client_id and addr == self.provider_addr:
print("打洞成功! 已建立UDP连接")
return True
else:
print(f"错误的打洞响应{data}")
return False
except socket.timeout:
print("打洞失败: 未收到响应")
return False
finally:
self.udp_sock.settimeout(None)
def udp_listener(self):
"""监听UDP消息"""
while self.running:
try:
data, addr = self.udp_sock.recvfrom(4096)
message = json.loads(data.decode())
if message['action'] == 'punch_response':
# 打洞响应 - 确认连通性
print(f"收到来自 {addr} 的打洞响应")
elif message['action'] == 'data':
if message['conn_id'] in self.active_connections:
# 转发数据到本地客户端
self.active_connections[message['conn_id']].sendall(bytes.fromhex(message['data']))
else:
print(f"收到来自 {addr} 的数据, 但找不到对应的本地连接")
except Exception as e:
print(e)
def tcp_listener(self):
"""监听本地TCP连接"""
while self.running:
try:
client_sock, client_addr = self.tcp_sock.accept()
print(f"新的本地连接来自 {client_addr}")
# 为每个连接生成唯一ID
conn_id = str(uuid.uuid4())
# 存储连接
self.active_connections[conn_id] = client_sock
# 请求服务提供者建立连接
self.udp_sock.sendto(json.dumps({
'action': 'connect',
'conn_id': conn_id
}).encode(), self.provider_addr)
time.sleep(0.5)
# 启动数据转发线程
threading.Thread(
target=self.forward_data,
args=(conn_id, client_sock),
daemon=True
).start()
except:
pass
def forward_data(self, conn_id, client_sock):
"""转发本地TCP数据到UDP隧道"""
CHUNK_SIZE = 1472 # 根据 MTU 调整最大分片大小
try:
while True:
# 从本地客户端读取数据
data = client_sock.recv(4096)
if not data:
break
# # 通过UDP发送给服务提供者
# self.udp_sock.sendto(json.dumps({
# 'action': 'data',
# 'conn_id': conn_id,
# 'data': data.hex() # 十六进制编码二进制数据
# }).encode(), self.provider_addr)
# 分片发送数据
for i in range(0, len(data), CHUNK_SIZE):
chunk = data[i:i + CHUNK_SIZE]
self.udp_sock.sendto(json.dumps({
'action': 'data',
'conn_id': conn_id,
'data': chunk.hex()
}).encode(), self.provider_addr)
except:
pass
finally:
client_sock.close()
if conn_id in self.active_connections:
del self.active_connections[conn_id]
def run(self):
"""运行服务连接端"""
# 请求服务
if not self.request_service():
return
# 执行打洞
if not self.punch_hole():
return
# 启动UDP监听线程
threading.Thread(target=self.udp_listener, daemon=True).start()
# 启动TCP监听线程
threading.Thread(target=self.tcp_listener, daemon=True).start()
# 保持主线程运行
try:
while self.running:
time.sleep(1)
except KeyboardInterrupt:
self.running = False
self.udp_sock.close()
self.tcp_sock.close()
print("服务连接端已停止")
if __name__ == '__main__':
# 配置信息
COORDINATOR_ADDR = ('www.awin-x.top', 5000) # 替换为公网服务器IP
SERVICE_NAME = "my_game_server"
LOCAL_PORT = 12345 # 本地映射端口
connector = ServiceConnector(COORDINATOR_ADDR, SERVICE_NAME, LOCAL_PORT)
connector.run()