提高稳定性

This commit is contained in:
awin-x 2025-06-08 20:17:59 +08:00
parent bcab343fe6
commit f7211bb0b5
4 changed files with 570 additions and 0 deletions

125
client.py Normal file
View File

@ -0,0 +1,125 @@
import threading
import uuid
from utils import *
client_token = f"client_{uuid.uuid4().hex[:8]}"
my_charactor = "client"
client_name = 'awin_client'
server_name = 'awin_server'
service_name = 'alist'
co_server = 'www.awin-x.top'
co_port = 5000
co_server_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
co_server_sock.connect((co_server, co_port))
listen_port = 12345
listen_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
listen_sock.bind(('0.0.0.0', listen_port))
listen_sock.listen(5)
udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
udp_sock.bind(('0.0.0.0', 0))
tcp_port = udp_sock.getsockname()[1]
server_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
conns = {}
def client_thread(conn_id):
client_sock = conns[conn_id]['client_sock']
while True:
data = client_sock.recv(4096)
send_data_tcp(server_sock, data, {'conn_id': conn_id})
def tcp_accept_thread():
while True:
client_sock, client_addr = listen_sock.accept()
conn_id = f"conn_{uuid.uuid4().hex[:8]}"
conns[conn_id] = {
'client_sock': client_sock,
'client_addr': client_addr,
'ready': False
}
send_action_tcp(server_sock, 'connect_service', {
'service': service_name,
'conn_id': conn_id,
'client_addr': client_addr,
'client_name': client_name
})
count = 0
while not conns[conn_id]['ready']:
if count > 50:
send_action_tcp(server_sock, 'disconnect_service', {
'conn_id': conn_id
})
break
time.sleep(0.1)
threading.Thread(target=client_thread, args=conn_id).start()
def handle_data(conn_id, data):
conns[conn_id]['client_sock'].sendall(data)
def server_thread():
global client_name, client_token
send_action_tcp(server_sock, 'client_hello', {
'client_name': client_name,
'client_token': client_token
})
while True:
action, message, data = recv_tcp(server_sock)
if action == 'error':
print(message['message'])
elif action == 'data':
handle_data(message['conn_id'], data)
elif action == 'bye':
break
server_sock.close()
print("bye, from server")
exit()
def main():
send_action_tcp(co_server_sock, 'client_hello', {
'name': client_name,
'token': client_token,
'charactor': my_charactor,
})
send_action_tcp(co_server_sock, 'punch_request', {
'server_name': 'awin_server'
})
action, message, data = recv_tcp(co_server_sock)
if action == 'punch_request':
co_server_punch_port = message['co_server_punch_port']
else:
print('punch request failed')
return
print(f'暴露端口:{tcp_port}->{(co_server, co_server_punch_port)}')
packed = pack_data(action='client_punch_port')
for i in range(5):
udp_sock.sendto(packed, (co_server, co_server_punch_port))
time.sleep(0.1)
action, message, data = recv_tcp(co_server_sock)
if action == 'punch_to':
target_addr = tuple(message['target_addr'])
print(f'打洞到{target_addr}')
udp_sock.close()
server_sock.bind(('0.0.0.0', tcp_port))
server_sock.connect(target_addr)
threading.Thread(target=server_thread, daemon=True).start()
else:
print(action)
print('punch to failed')
return
if __name__ == '__main__':
main()

151
co_server.py Normal file
View File

@ -0,0 +1,151 @@
import socket
import threading
import uuid
from utils import *
co_server_port = 5000
tcp_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcp_sock.bind(('0.0.0.0', co_server_port))
tcp_sock.listen(5)
servers = {}
clients = {}
co_server_token = f"co_server_{uuid.uuid4().hex[:8]}"
my_charactor = 'co_server'
def handle_punch_request(client_name, server_name):
client = clients[client_name]
server = servers[server_name]
udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
udp_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
udp_sock.bind(('0.0.0.0', 5002))
udp_sock.settimeout(20)
co_server_punch_port = udp_sock.getsockname()[1]
print(f'向客户端和服务端发起端口暴露请求到{co_server_punch_port}')
send_action_tcp(server['sock'], 'punch_request', {
'co_server_punch_port': co_server_punch_port
})
send_action_tcp(client['sock'], 'punch_request', {
'co_server_punch_port': co_server_punch_port
})
client_punch_port = 0
server_punch_port = 0
count = 0
while client_punch_port == 0 or server_punch_port == 0:
action, message, data, addr = recv_udp(udp_sock)
if action == 'server_punch_port':
print(f'获取到服务端打洞端口{addr[1]}')
server_punch_port = addr[1]
if action == 'client_punch_port':
print(f'获取到客户端打洞端口{addr[1]}')
client_punch_port = addr[1]
time.sleep(0.1)
count += 1
udp_sock.close()
print('发送打洞请求')
send_action_tcp(client['sock'], 'punch_to', {
'server_name': server_name,
'server_token': server['token'],
'target_addr': (server['addr'][0], server_punch_port)
})
send_action_tcp(server['sock'], 'punch_to', {
'client_name': client_name,
'client_token': client['token'],
'target_addr': (client['addr'][0], client_punch_port)
})
def handle_server(sock, addr, server_info):
server_name = server_info['name']
server_token = server_info['token']
if server_name in servers:
send_action_tcp(sock, 'bye', 'server already exists')
return
send_action_tcp(sock, 'co_server_hello', {
'charactor': my_charactor,
'token': co_server_token,
})
servers[server_name] = {
'sock': sock,
'addr': addr,
'name': server_name,
'token': server_token,
}
while True:
try:
action, message, data = recv_tcp(sock)
if action == 'ping':
send_action_tcp(sock, 'pong')
else:
send_action_tcp(sock, 'bye', 'unknown action')
break
except Exception as e:
print(e)
send_action_tcp(sock, 'bye', f'error: {e}')
break
sock.close()
del servers[server_name]
def handle_client(sock, addr, client_info):
client_name = client_info['name']
client_token = client_info['token']
clients[client_name] = {
'sock': sock,
'addr': addr,
'token': client_token,
}
while True:
try:
action, message, data = recv_tcp(sock)
if action == 'ping':
send_action_tcp(sock, 'pong')
elif action == 'punch_request':
server_name = message['server_name']
if server_name in servers:
handle_punch_request(client_name, server_name)
else:
send_action_tcp(sock, 'error', f"服务器不存在: {server_name}")
break
except Exception as e:
print(e)
send_action_tcp(sock, 'bye', f'error: {e}')
break
sock.close()
del clients[client_name]
def handle_connect(sock, addr):
try:
action, message, data = recv_tcp(sock)
except Exception as e:
print(e)
send_action_tcp(sock, 'error', f"无法解析数据")
return
if action == 'server_hello':
handle_server(sock, addr, message)
elif action == 'client_hello':
handle_client(sock, addr, message)
else:
print(f"未知连接:{addr} -> {action}")
sock.close()
def main():
print(f"{my_charactor} 启动")
while True:
conn, addr = tcp_sock.accept()
print(f"{my_charactor} 收到来自 {addr} 的连接")
threading.Thread(
target=handle_connect,
args=(conn, addr),
daemon=True
).start()
if __name__ == '__main__':
main()

190
server1.py Normal file
View File

@ -0,0 +1,190 @@
import threading
import uuid
from utils import *
services = {
'ssh': 22,
'alist': 5244,
'minecraft': 25565
}
server_name = 'awin_server'
co_server = 'www.awin-x.top'
co_port = 5000
server_token = f"server_{uuid.uuid4().hex[:8]}"
my_charactor = 'server'
co_server_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
co_server_sock.connect((co_server, co_port))
udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
udp_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
udp_sock.bind(('0.0.0.0', 0))
listen_port = udp_sock.getsockname()[1]
tcp_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcp_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
tcp_sock.bind(('0.0.0.0', listen_port))
tcp_sock.listen(5)
print(f"监听端口: {listen_port}")
conns = {}
clients = {}
def heart_beat_thread():
heart_beat_pack = pack_data('ping')
while True:
print('ping 到 co_server')
send_pack_tcp(co_server_sock, heart_beat_pack)
time.sleep(10)
def handle_punch_to(message):
client_name = message['client_name']
client_token = message['client_token']
target_addr = tuple(message['target_addr'])
clients[client_name] = {
'client_token': client_token,
'addr': target_addr,
}
print(f'打洞到{target_addr}')
for i in range(100):
send_action_udp(udp_sock, target_addr, 'punch')
time.sleep(0.01)
def handle_punch_request(message):
co_server_punch_port = message['co_server_punch_port']
print(f'暴露端口:{listen_port}->{(co_server, co_server_punch_port)}')
for i in range(5):
send_action_udp(udp_sock, (co_server, co_server_punch_port), 'server_punch_port')
time.sleep(0.1)
def handle_bye(sock):
print(f"收到来自 {sock.getpeername()} 的断开连接请求")
try:
send_action_tcp(sock, 'bye', 'bye from server')
sock.close()
except Exception as e:
print(e)
def handle_data(conn_id, data):
conns[conn_id]['conn_sock'].sendall(data)
def forward_data_thread(conn_id):
conn = conns[conn_id]
while conn_id in conns:
data = conn['conn_sock'].recv(4096)
try:
send_data_tcp(conn['client_sock'], data, {'conn_id': conn_id})
except Exception as e:
print(e[:10]+"->service connection breaks")
break
def handle_connect_service(message):
service = message['service']
service_port = services[service]
client_name = message['client_name']
conn_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
conn_sock.connect(('127.0.0.1', service_port))
conn_id = message['conn_id']
conns[conn_id] = {
'conn_sock': conn_sock,
'client_name': client_name,
'service': service
}
threading.Thread(target=forward_data_thread, args=conn_id, daemon=True).start()
def handle_disconnect_service(message):
conn_id = message['conn_id']
if conn_id in conns:
conn_sock = conns[conn_id]['conn_sock']
conn_sock.close()
del conns[conn_id]
def client_thread(client_sock, client_addr):
while True:
action, message, data = recv_tcp(client_sock)
if action == 'data':
handle_data(message['conn_id'], data)
elif action == 'bye':
handle_bye(client_sock)
break
elif action == 'connect_service':
handle_connect_service(message)
elif action == 'disconnect_service':
handle_disconnect_service(message)
else:
send_action_tcp(client_sock, 'error', f"未知操作: {action}")
def tcp_accept_thread():
while True:
sock, addr = tcp_sock.accept()
print(f"收到来自 {addr} 的连接")
action, message, data = recv_tcp(sock)
if action == 'client_hello':
client_name = message['client_name']
client_token = message['client_token']
if client_name in clients:
if clients[client_name]['client_token'] == client_token:
if 'sock' in clients[client_name]:
send_action_tcp(sock, 'error', f"{client_name} 已存在")
print(f"{client_name} 已存在")
else:
clients[client_name]['sock'] = sock
clients[client_name]['addr'] = addr
send_action_tcp(sock, 'success', f"{client_name} 已连接")
threading.Thread(target=client_thread, args=(sock, addr)).start()
print(f"{client_name} 已连接")
else:
print(f'{addr},token 错误')
else:
print(f'{addr},未注册')
else:
print(f'{addr},未知操作')
sock.close()
def main():
send_action_tcp(co_server_sock, 'server_hello', {
'name': server_name,
'token': server_token,
'charactor': my_charactor
})
action, message, data = recv_tcp(co_server_sock)
if action == 'co_server_hello':
co_server_token = message['token']
else:
print(f"连接到协服务器失败{message['message']}")
return
threading.Thread(target=heart_beat_thread, daemon=True).start()
while True:
action, message, data = recv_tcp(co_server_sock)
if action == 'punch_to':
handle_punch_to(message)
elif action == 'punch_request':
handle_punch_request(message)
elif action == 'pong':
print('pong 来自 co_server')
# elif action == 'data':
# handle_data(co_server_sock, co_server_addr, message, data)
elif action == 'bye':
handle_bye(co_server_sock)
else:
print(f'收到来自co_server的未知消息{action}')
if __name__ == '__main__':
main()

104
utils.py Normal file
View File

@ -0,0 +1,104 @@
import json
import socket
import struct
import time
def pack_data(action, message=None, data=None):
if data is None:
data = b''
if message is None:
message = {}
# 将字符串编码为UTF-8字节串
action_bytes = action.encode('utf-8')
message_bytes = json.dumps(message).encode('utf-8')
# 使用大端序打包长度信息(4字节无符号整数)
# >I: 大端序无符号整型(4字节)
packed = struct.pack('>I', len(action_bytes))
packed += action_bytes
packed += struct.pack('>I', len(message_bytes))
packed += message_bytes
packed += data # 直接附加二进制数据
return packed
def unpack_data(packed):
# 解析action长度(前4字节)
action_len = struct.unpack('>I', packed[:4])[0]
offset = 4
# 提取action字节并解码
action_bytes = packed[offset:offset + action_len]
action = action_bytes.decode('utf-8')
offset += action_len
# 解析message长度(接下来的4字节)
message_len = struct.unpack('>I', packed[offset:offset + 4])[0]
offset += 4
# 提取message字节并解码
message_bytes = packed[offset:offset + message_len]
message = json.loads(message_bytes.decode('utf-8'))
offset += message_len
# 剩余部分是原始二进制数据
data = packed[offset:]
return action, message, data
def send_pack_tcp(sock, pack):
sock.sendall(pack)
def send_tcp(sock, action, data, message):
packed = pack_data(action, message, data)
sock.sendall(packed)
def send_udp(sock, action, data, message, addr):
if isinstance(sock, int):
sock_ = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock_.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock_.bind(('0.0.0.0', sock))
else:
sock_ = sock
packed = pack_data(action, message, data)
sock_.sendto(packed, addr)
if isinstance(sock, int):
sock_.close()
def send_data_udp(sock, addr, data, message=None):
send_udp(sock, 'data', data, message, addr)
def send_data_tcp(sock, data, message=None):
send_tcp(sock, 'data', data, message)
def send_action_udp(sock, addr, action, message=None):
if isinstance(message, str):
message = {'message': message}
elif isinstance(message, dict):
message['timestamp'] = int(time.time())
else:
try:
str_message = str(message)
message = {'message': str_message}
except Exception as e:
print(f'无法将数据转换为字符串: {e}')
send_udp(sock, action, None, message, addr)
def send_action_tcp(sock, action, message=None):
if isinstance(message, str):
message = {'message': message}
send_tcp(sock, action, None, message)
def recv_tcp(sock):
pack = sock.recv(4096)
action, message, data = unpack_data(pack)
return action, message, data
def recv_udp(sock):
pack, addr = sock.recvfrom(4096)
action, message, data = unpack_data(pack)
return action, message, data, addr